FreeGameDev Planet - Development

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February 16, 2019

Castle Game Engine

Using Castle Game Engine with Docker

We have a Docker image that you can use to easily get Castle Game Engine along with prerequisites (like FPC with various cross-compilers): kambi/castle-engine-cloud-builds-tools image on Docker hub .

If you’re new to Docker, I wrote a nice description how to use Docker with CGE. Basically, instead of installing CGE, FPC, Android SDK/NDK… you can just get a Docker image.

(P.S. Wow, last 2 months were exhausting. I have a ton of news about CGE for you, and will publish them in the upcoming days 🙂 ).

by michalis at February 16, 2019 07:53 PM

February 11, 2019

Orx

Orx Portable Game Engine 1.10 is released!

1.10 is out and the major changes include:

  • GLFW 2.7 to GLFW 3.3 for updated display, mouse, joystick and keyboard support.
  • Multiple monitor support.
  • Support for gamepad mappings (as per SDL database).
  • Hardware cursors and icons.
  • Updated Android support.
  • Drag and Drop support for file names.
  • Clipboard support.

The full list of changes and fixes can be found in the changelog.

Pre-compiled binaries of the Orx library are available here, however the github repo version is always the recommended version.

This is the most easy version of Orx to setup and support.

Hope you enjoy checking out the new Orx, and always feel free to chat with us on gitter or on the forum.

by Wayne Johnson (sausage@zeta.org.au) at February 11, 2019 12:04 AM