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September 22, 2018

Orx

Orx now uses controller mapping

Orx is now using the SDL Game Controller Database in order to standardize controller sticks and buttons. This should greatly reduce the need to create mandatory mapping screens for joystick input in your games. See here for our joystick tutorials.

by Wayne Johnson (sausage@zeta.org.au) at September 22, 2018 12:28 PM

September 19, 2018

IoQuake3

Thank You, Zack Middleton (zturtleman)

Zack Middleton (zturtleman) announced that he’ll be leaving the project, and Quake 3 engine development in general, on October 10th, 2018:

October 10th 2018 is the 10 year anniversary of when I started modding ioquake3. It was my third attempt at creating a Ninja Turtle fangame within a three year time period. I intend to release Spearmint 1.0 as the end result of 10 years of working on the Quake 3 engine.

On October 10th I’m planning to cease development on my projects based on the Quake 3 engine (Spearmint, Turtle Arena, Lilium Voyager, flexible HUD mod for ioq3, …) and resign from being a ioquake3 maintainer (since 2011). I’ll no longer be following ioquake3 development or providing support on the ioquake3 forum.

Please read  full post, there’s more information there.

Thank you, Zack Middleton (zturtleman).

If you would like to thank ZTM, please contribute to his Ko-Fi.

by Jack Slater at September 19, 2018 09:20 AM