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April 21, 2018

Castle Game Engine

Engine improvements: Rejuvenated PlayAnimation method (easily play animations backward, with blending, stop notifications…)

I have a large backlog of new Castle Game Engine improvements to announce 🙂 Let me try to make it up, by making a new announcement more-or-less daily for the following week. Remember that everything I describe is available to you right now: simply use the Castle Game Engine version from GitHub (6.5).

  1. We start with the improvements to our PlayAnimation method. It is the primary way to run animations using Castle Game Engine (documented in the manual).

    • New overloaded PlayAnimation version with TPlayAnimationParameters, that allows to specify:
    • New overloaded PlayAnimation(AnimationName: string, Loop: boolean) version. This replaces (deprecates) older overload with "Looping: TPlayAnimationLooping" parameter — the TPlayAnimationLooping did not really prove to be of much use, so it’s simpler to just specify Loop as a boolean.

  2. I have also written a large documentation “How to animate things using X3D”. This may be useful for developers that want to understand how the X3D nodes are used for animations. The PlayAnimation method, under the hood, uses the X3D nodes.

by michalis at April 21, 2018 07:56 PM

April 17, 2018

Godot Engine

Godot's documentation is now open for translation

Godot has been around for over 4 years, and localized documentation in Spanish, Portuguese, Chinese, French, Russian and many other languages has always been a very requested feature. After a lot of documentation work to ensure that we have a good original English content to translate from, and some more work on setting up a convenient infrastructure for translating and keeping translations up to date, we are now ready to welcome contributions!

April 17, 2018 01:00 PM

April 16, 2018

Godot Engine

GLES2 and GDNative, progress report #4

Latest update on the GLES2 and GDNative developments. This month, a lot of time has been spend on refactoring the way materials work together with shaders, but also the C++ bindings got some nice new make-up!

April 16, 2018 08:19 PM

April 15, 2018

Solarus

Children of Solarus (6th screenshot)

Ahoy there! Here you have our 6th screenshot of the project Children of Solarus, which shows part of the castle map. From now on, we will post only 1 screenshot per month. Stay tuned for more incoming news!

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by Diarandor at April 15, 2018 06:58 PM