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August 01, 2015

Castle Game Engine

You can now download Castle Game Engine source code from GitHub, from https://github.com/castle-engine...

You can now download Castle Game Engine source code from GitHub, from

https://github.com/castle-engine/castle-engine

Other games/tools using Castle Game Engine have also their separate repository, see

https://github.com/castle-engine/view3dscene
https://github.com/castle-engine/darkest-before-dawn
https://github.com/castle-engine/demo-models

and other repositories listed on https://github.com/castle-engine .

Clone us, fork us, submit pull requests, and have fun:)

Longer explanation:

- These repositories mirror (are synchronized on an hourly basis) appropriate SVN repositories on SourceForge. The synchronization scripts run on my private server ( http://michalis.ii.uni.wroc.pl/ ) using sync2git (see my fork of it on https://github.com/michaliskambi/sync2git ).

- Castle Game Engine SVN repository is split into multiple GIT repositories, because having a large GIT repository is not comfortable (GIT "sparse checkouts" are not as comfortable as checking our a subdirectory in SVN). Using "GitHub organization" for this was natural, to group multiple CGE GIT repositories as one project.

- For now, we treat all these GIT repositories as read-only, and commit through SVN. But this will change as soon as we see people contributing through GitHub (pull requests and such)!

  So fork and submit pull requests as you like --- I'm anxious to see some activity on GitHub related to our engine:)

- One reason for doing this was to not depend so much on SourceForge (seeing it's recent downtime of ~10 days for SVN).

  Another reason was to just encourage more contributors. Many developers (including me:) are accustomed to GIT (and GitHub) workflow and like the ability to fork / submit pull requests. I was working on the SourceForge<->GIT mirroring even before SF downtime:)

So, let's see how this works:) Enjoy!

August 01, 2015 06:56 PM

Bullet Physics

Bullet 2.83 released and upcoming SIGGRAPH 2015 course

bullet2.83

The new Bullet Physics SDK 2.83 is available from github. The biggest change is the new example browser using OpenGL 3+. For more changes and features, see the docs/BulletQuickstart.pdf as part of the release. For more information and download link, see http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=18&t=10527

Also, our proposal for a course on Bullet got accepted for the upcoming SIGGRAPH 2015 conference in Los Angeles. Hope to see you there!

 

Tuesday, 11 August 3:45 pm - 5:15 pm, Los Angeles Convention Center, Room 404AB

3:45-4.15 pm
Introduction to rigid body pipeline, collision detection

4:15-4:45 pm
Advances in constraint solving, Featherstone Articulated Body Algorithm

4:45-5.15 pm
Acceleration of the full collision detection and constraint solver on GPU

by admin at August 01, 2015 04:55 PM

July 30, 2015

Castle Game Engine

Reshared post from Michalis Kamburelis:

Original Post from Michalis Kamburelis:

"Fly over river", a simple game created in one hour (really!) during a gamejam, using +Castle Game Engine  ! See https://github.com/michaliskambi/one-hour-gamejam-fly-over-river for the complete code.

July 30, 2015 06:36 PM