FreeGameDev Planet - Development

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December 18, 2014


[misc] client/lobby server encryption

kloot wrote a huge patch for uberserver which allows client to lobby server encryption.

the lobby protocol description and forum announce contains more details.

when the changes were applied to the lobby server some bugs were found which i hopefully fixed with some small code changes.

Statistics: Posted by abma — 18 Dec 2014, 15:27 — Replies 0 — Views 12

by abma at December 18, 2014 02:27 PM

December 16, 2014

Kaelis Ebonrai

Hello world!

Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!

by kaeebonrai at December 16, 2014 10:33 AM

December 14, 2014


[map] Core Platform - floating in space take #2

After the first attempt (Violet Rampart), here take 2 on using voidground for a space map:


Link to

Would you like to know more?

It uses voidground, so Spring version >= 92 needed.

Statistics: Posted by qray — 14 Dec 2014, 18:33 — Replies 0 — Views 143

by qray at December 14, 2014 05:33 PM

Castle Game Engine

We present a demo of Castle Game Engine and Spine integration :) Fly the dragon around an eerie scene...

We present a demo of Castle Game Engine and Spine integration :) Fly the dragon around an eerie scene, with animated stuff all around.

* For Android on ,
* for Windows or Linux on .
* The source code and data in engine SVN repository, see for links to SVN, this demo is inside castle_game_engine/examples/2d_spine_game/ directory.

Have fun! See also the movie on

December 14, 2014 05:16 PM

Recent engine improvements: - Android: Installing and moving applications from/to SD card fixed. -...

Recent engine improvements:

- Android: Installing and moving applications from/to SD card fixed.

- Build tool: Various fixes, also for Android packaging. All Castle Game Engine Android games and examples now use castle-engine build tool for Android packaging.

- Android: Added screen_orientation="any" or "landscape" or
"portrait" to CastleEngineManifest.xml. See

- X3D: documentation of new X3D extensions (used by our Spine loader, but may also be useful for other purposes too):

1. NavigationInfo.blendingSort

2. CubicBezierXxx interpolators

3. TextureProperties.guiTexture

4. X3DSequencerNode.forceContinousValue_Changed

December 14, 2014 05:14 PM

December 13, 2014


Ogre3D based “NeoAxis” game engine now free

This time we have something new from the Ogre3D eco system: The Ogre3d based game engine “NeoAxis” has just been released for free.


NeoAxis Group Ltd is glad to announce that the universal 3D development framework NeoAxis 3D Engine is now completely free, as the community has been asking for it. You can freely download the recently published SDK 3.0, which includes all the features previously reserved to Unlimited and Source licences. From now, the engine will developed as free tool. Paid licenses will still give customers access to a bigger part of the engine’s source code.

Licensing Changes

NeoAxis 3D Engine is available in 3 editions, each providing a different level of access to the engine’s source code.

  • Free Edition — free development environment, which includes all features of the engine and tools. Includes the ability to expand the engine by creating add-ons.
  • Professional Edition — includes the full source code of the engine’s tools and bigger access to the source code of the engine components.
  • Source Edition — includes full source code of the engine.

Read the full announcement on the NeoAxis blog.

by spacegaier at December 13, 2014 11:55 AM

December 11, 2014


Chaos Reborn: new game by Julian Gollop

Chaos Reborn, the new game by X-COM creator Julian Gollop, is now available for purchase on Steam Early Access for Windows/Mac/Linux, so of course I had to give it a mention.

For those not familiar, Chaos Reborn is a follow-up to one of Gollop’s first games, Chaos, made back in 1985 for the ZX Spectrum. It’s a turn-based strategy game where wizards duel by summoning various creatures and spells in a randomly-generated map, trying to become the last one standing.

Chaos Reborn is still under development, so of course it’s not feature complete, but what’s there is fully playable and pretty damn fun. The game currently features online multiplayer battles for up to 4 human players, both live and asynchronous, with free-for-all or 2v2 co-op. AI opponents and singleplayer is planned and will be coming in a later update.

Despite its “alpha” status, the game is already pretty damn polished. The art style is gorgeous, the UI very simple and intuitive, and you can easily pick up the game mechanics and get into a battle in a few minutes and it all runs without a hitch. I heartily recommend you give it a try, and if you have a hard time finding someone you can easily beat, feel free to add me. ;)

by SupSuper at December 11, 2014 10:45 PM