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April 18, 2014

OpenGameArt

Kenney's CC0 donation assets available for free today (April 18th) only

Just a heads up, since a lot of people might be interested in this:

Today only, Kenney's complete CC0 asset pack (normally available only to donors) can be downloaded from his site for free:

http://kenney.itch.io/kenney-donation

 

by bart at April 18, 2014 04:05 PM

April 14, 2014

OGStudio

Our work continues

Hi there!
It’s been a while, since we wrote anything here. Yeah, we know it’s bad, but last 3 months were very busy for everyone of us, leaving very little spare time. And we’re trying to use this time to improve the game engine instead of creating something we can show right now.
We decided to concentrate all our efforts in developing a simple, but reliable toolset, which will help us in the development of OGS Mahjong 2 and Shuan.
If you follow Michael’s YouTube channel, you’ve already seen some simple videos of our material and action systems.
I want to tell a bit more about them.

So, after the release of OGS Mahjong 1.1, we decided to start from scratch. We switched from Ogre3D to OpenSceneGraph, we tried several GUI libraries (but we’re still going to stick with CEGUI), we started to use Python as the main scripting language.

So right now, we have:

  • Action system (inspired by Cocos2D)
  • Material system with lighting, shadows, bump mapping, normal mapping and some other features (we’re planning to add more with time)
  • PINI – our own plain text file format for describing scenes, action sequences and materials (inspired by Python and INI)

You can see some of the features at work in these videos:

Our new engine runs on Linux and Windows. It should work on Mac OS X, but we don’t have any Mac to test it properly.

Right now, we desperately need someone to take the role of the concept artist (and, maybe, the art director), because technology doesn’t define the picture, art does.

Meanwhile, we’re trying to put together some kind of demo, in order to show you all the things our engine can do. And after that, we’re going to focus on making OGS Mahjong 2 and Shuan.

We’re still sure, that making two projects at the same time is a good idea. Mostly because we can do a lot for OGS Mahjong 2 without having an artist, while Shuan needs one.

That’s all for now. Thank you for your attention and see you soon.

by Kai SD at April 14, 2014 09:16 PM

April 12, 2014

OpenXcom

Our predecessors

For as long as X-COM has existed, so have people trying to fix it and improve it. Patches, mods, remakes, etc. So as we get ready for v1.0, crushing all remaining bugs, checking all suggestions, reviewing all that needs reviewing, we should never forget what came before us.

What XcomUtil / UFOextender features do you miss?

by SupSuper at April 12, 2014 07:50 PM