The first ever full game to be build utilising the Sylphis3D game engine is about to be released! Find out more here:
http://kalogirou.net/2012/01/26/unveiling-pop-corny/
http://facebook.com/MrPopCorny
http://twitter.com/MrPopCorny
FGDPlanet FreeGamer FGChat FGDForums FGDWiki FreeArtSearch LibreGameWiki OpenGameArt
Also check out the games planet.
The first ever full game to be build utilising the Sylphis3D game engine is about to be released! Find out more here:
http://kalogirou.net/2012/01/26/unveiling-pop-corny/
http://facebook.com/MrPopCorny
http://twitter.com/MrPopCorny
I wrote a blog entry on FreeGamer about the MegaUpload shutdown, and how we might be able to get something good out of it. It's probably preaching to the choir here on OGA, but if you're interested, have a look:
http://freegamer.blogspot.com/2012/01/silver-lining-of-megaupload-shutdo...
Journal task is finished for now (It’s very basic but We don’t need anything more than that at the moment), GUS is free to focus on the other frontiers, like dialog GUI task, or meshes orientation bug. Good. Very good! Many have fallen in the battle with GUI tasks, so developer who survived and is somewhat experienced with mygui is even more important as He can do not only tasks on his own but also support other developers.
Developers! Developers! Developers!
lgro continues his work on configuration handling. Task is not that small as It seems but It’s only one left for release and It doesn’t interact with other tasks like water or terrain rendering.
Terrain task is going well and smoothly, and that’s not surprising since Yacoby knows very well what to do. Once again experience proves to be useful.
jHooks is doing fine with water rendering as well. In interior cells it works mostly well, while work on rendering water in exterior cells had only began.
One last thing: lgro (our beloved admin) upgraded wiki and forum recently. Forum members recevied PM but I will quote It for those who are not forum members yet:
Hi,
forum and wiki upgrade is done. If you encounter any strange bugs or something, please let me know (send me e-mail or pm, or just write a post in “Discuss the site” subforum), and I will try to fix it.
Announcing official Windows x64 support. Binaries will ship next release. It's thanks to the new version of SDL and accompanying libs, that bring their dependencies up to date as well as other modifications.
That also means support for new formats, FLAC in SDL_mixer and WebP in SDL_image, respectively.
If you haven’t been able to reach the website during the last few days, it was due to DNS propagation and because I’ve been fiddling with the new server.
And by fiddling, I mean that the website has been moved to a new server, and I still had (and have) to configure some things. You’ll also notice that the theme is currently semi-broken (the title bar, for example, should have a dark background) – I’m working on that.
The good news is that SIEGE is now on a much better server than before (it’s a dedicated server), which means that I’ll be able to put up, say, a bugtracker which doesn’t use PHP (there’s a lot to choose from though).