FreeGameDev Planet - Development

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August 18, 2016

OGStudio

We’re back to social networks

If you follow us on Facebook, Twitter, or VK you noticed we started to use them again. That’s no coincidence: we’re finally ready to communicate our progress verbally after 4 years of almost silent development.

Follow us to stay up-to-date!

by kornerr at August 18, 2016 02:00 PM

August 17, 2016

DusteD Games

Ooh, is that the OSGG launcher for Windows? YES!

So, figured out how to get the launcher to... launch with reasonable default settings, and also compiled it for Windows.


See http://dustedgames.blogspot.dk/p/oldskoolgravitygame.html for more info and downloads!

by DST (noreply@blogger.com) at August 17, 2016 10:15 AM

August 15, 2016

DusteD Games

OSGG v 1.0 Released!

So, finally, I decided to give OSGG a slight round of hacking.
I added glorious instructions on both the editor and the game.

And I also got it compiled for Windows computers (but only the game, not the launcher, so windows users will have to start it from a command-prompt if they want to use non-default parameters).

I'll likely add some more levels in the future, maybe during a twitch session :)

Anyway, builds are available on sourceforge.net and in contigrator.
Grab the .tar.bz2 for source+linux and, the .zip for windows.

Enjoy!

by DST (noreply@blogger.com) at August 15, 2016 08:55 AM

August 14, 2016

Allegro