FreeGameDev Planet - Development

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April 26, 2016

Orx

Forum registrations have reopened

After a few weeks of having to shut down the registrations due to bots, they have now been fixed and reopened. Feel free to register for the forum and join the orx community.

by Wayne Johnson (sausage@zeta.org.au) at April 26, 2016 02:18 AM

April 24, 2016

Castle Game Engine

Presenting FireMadness by Eugene Loza! - Code: https://github.com/eugeneloza/FireMadness - Release:...

Presenting FireMadness by Eugene Loza!

- Code: https://github.com/eugeneloza/FireMadness
- Release: https://github.com/eugeneloza/FireMadness/releases (Windows, Linux)
- Video: https://www.youtube.com/watch?v=Mcbx-sFhmJc
- Screenshots at https://decoherencestudio.wordpress.com/2016/04/19/firemadness-6/.

Previously known as OpenFire, FireMadness is a huge update of the concept, with:
- Many new bot types + 3 more bosses.
- Map manager + unfinished story mode :)
- Hot-seat player co-op mode.
- Difficulty level.
- And much much more.

Head on to forum https://sourceforge.net/p/castle-engine/discussion/general/thread/871f73a8/ for details!:)

April 24, 2016 07:36 PM

OGStudio

May live session (Editor 0.9)

As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9.
We have to admit, our abilities to plan are not yet good enough. That’s why the next live session will take place by the end of May. The exact date will be announced later.
Here’s a short preview of the coming game:

by kornerr at April 24, 2016 07:15 AM