FreeGameDev Planet - Development

Also check out the games planet.

January 26, 2012

Sylphis3D

The first game using Sylphis is here!

The first ever full game to be build utilising the Sylphis3D game engine is about to be released! Find out more here:

http://kalogirou.net/2012/01/26/unveiling-pop-corny/
http://facebook.com/MrPopCorny
http://twitter.com/MrPopCorny

by harkal at January 26, 2012 09:41 AM

January 25, 2012

FLARE

20120125

EnemyBehavior I've been thinking about the EnemyBehavior interface and it's tricky. I'm trying to plan for several future e

January 25, 2012 03:45 PM

DusteD Games

Wizznic! for Nokia N900/Maemo5

Some awesome person, Aapo Rantalainen have worked on Wizznic! And ported
it to the Maemo5 platform, and in particular, the N900 phone. This looks really
promising, and there's even touchscreen support there, which will be really sweet
when I complete my work on making the whole UI pointer-aware :D

The code from Aapo will be merged into the Wizznic! master branch as soon as I
complete the UI work. :)

Here's the announcement.

The code is here, I think it was done on windows since the patches are a bit off,
which means a some manual labour for me, but never the less, this is an amazing piece of work which is greatly appreciated :)

And last and most awesome, a video of the thing running! :)

by DST (noreply@blogger.com) at January 25, 2012 04:29 AM

January 23, 2012

OpenGameArt

Back on my soapbox: The silver lining of the MegaUpload shutdown

Back on my soapbox: The silver lining of the MegaUpload shutdown

bart
bart's picture

I wrote a blog entry on FreeGamer about the MegaUpload shutdown, and how we might be able to get something good out of it.  It's probably preaching to the choir here on OGA, but if you're interested, have a look:

http://freegamer.blogspot.com/2012/01/silver-lining-of-megaupload-shutdo...

by bart at January 23, 2012 08:49 PM

DusteD Games

More Wizznic :P

Been hacking a bit more on Wizznic, finding the "angle of least change" in order
to turn the text/arrow keys based menus into something that also works with a mouse-pointer..
I made a nasty hack that I quite like, and that I suggest you think about twice before doing..
Every time I call my "txtWrite" function, that function will now update an internal variable containing the "box" size of the text..
So, right after a call to txtWrite, if I do getTxtBox, I get a pointer to this rectangle.
Thus:
txtWrite("Some text", some, position);
if ( isBoxClicked( getTxtBox() ) ) { //Box was clicked }

Hehe..
In other news, I was briefly hospitalized this thursday, and thus, wasted a weekend of coding, so wizznic release date is pushed a week, meaning there's also a slim chance my gfx guy have the time he needs to finish another theme :)

by DST (noreply@blogger.com) at January 23, 2012 12:33 PM

January 22, 2012

OpenMW

News!

Journal task is finished for now (It’s very basic but We don’t need anything more than that at the moment), GUS is free to focus on the other frontiers, like dialog GUI task, or meshes orientation bug. Good. Very good! Many have fallen in the battle with GUI tasks, so developer who survived and is somewhat experienced with mygui is even more important as He can do not only tasks on his own but also support other developers.

Developers! Developers! Developers!

lgro continues his work on configuration handling. Task is not that small as It seems but It’s only one left for release and It doesn’t interact with other tasks like water or terrain rendering.

Terrain task is going well and smoothly, and that’s not surprising since Yacoby knows very well what to do. Once again experience proves to be useful.

jHooks is doing fine with water rendering as well. In interior cells it works mostly well, while work on rendering water in exterior cells had only began.

One last thing: lgro (our beloved admin) upgraded wiki and forum recently. Forum members recevied PM but I will quote It for those who are not forum members yet:

Hi,
forum and wiki upgrade is done. If you encounter any strange bugs or something, please let me know (send me e-mail or pm, or just write a post in “Discuss the site” subforum), and I will try to fix it.

by sir_herrbatka at January 22, 2012 04:50 PM

OGStudio

MJEdit-0.4

New version of OGS Mahjong Layout Editor is available.

Changes from last version

  • Support for kmahjongg-1.1 format. Can load, create and save kmahjongg-1.1 files.
  • Support for description files.
  • Prompting to save changes when exit.

Download links

by Kai SD at January 22, 2012 07:21 AM

January 21, 2012

OctaForge

Official Windows x64 support

Announcing official Windows x64 support. Binaries will ship next release. It's thanks to the new version of SDL and accompanying libs, that bring their dependencies up to date as well as other modifications.

That also means support for new formats, FLAC in SDL_mixer and WebP in SDL_image, respectively.

by q66 at January 21, 2012 11:52 PM

January 20, 2012

LibSIEGE

Moved across servers

If you haven’t been able to reach the website during the last few days, it was due to DNS propagation and because I’ve been fiddling with the new server.

And by fiddling, I mean that the website has been moved to a new server, and I still had (and have) to configure some things. You’ll also notice that the theme is currently semi-broken (the title bar, for example, should have a dark background) – I’m working on that.

The good news is that SIEGE is now on a much better server than before (it’s a dedicated server), which means that I’ll be able to put up, say, a bugtracker which doesn’t use PHP (there’s a lot to choose from though).

by Tim at January 20, 2012 11:17 AM