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July 18, 2014


Article about entity component systems at Heise Developer

As an interesting coincidence, the renowned German publisher Heise today published an article in their online Developers section about entity component systems:

Component-Based Entity Systems in Spielen (text is in German)

The text is a very nice description of entity component systems, and quite similar to my recent news post More about Component Systems of January 2014 (see our News and Announcements for related posts and follow-ups).

The authors present a few additional details that are slightly different from ours, but the crucial elements, namely using aggregation rather than class hierarchies for feature "management", and using flexible means for managing each component's data (variables), exactly match ours.

In summary, the text is a great additional view on component systems. Comparing its details to ours is interesting and provides additional perspective and insights. :up:

by Carsten at July 18, 2014 07:53 PM

July 17, 2014


A new Apocalypse remake on the horizon

Where one falls, another one rises

Pmprog, long-time OpenXcom fan and contributor, has started his own open-source remake of X-COM: Apocalypse. Go on over to his forum (registration password is pinned on General Discussion) and give him your support, and hopefully more finished remakes will join our ranks. :)

by SupSuper at July 17, 2014 04:27 AM

July 15, 2014



Bloom experiments I wanted to add a bit of bloom post-processing to see if it makes the shiny metals pop. Compare to the an

July 15, 2014 04:01 PM